
Doesn't happen often either that I have the drive / motivation to attempt 1CC'ing or no-hitting a game, yet Maldita Castilla passes that 'test' with flying colors. Maldita Castilla EX released in 2016 Suggest changes. A lot of thought was put into Maldita Castilla, down to the smallest of details and it was absolutely needed given the intent of clearing this game with no continues (or a minimal amount of them anyways) if you want to squeeze the most out of it.īottom line: charming pixel art, catchy old-school soundtrack, sufficient replayability for completionists and just all-around stellar gameplay matched with strict yet reasonable hardships. There's some easy-to-overlook signposting going on with the environment that can assist you in dealing with certain matters, such as for example inconspicuous landmarks that actually highlight 'ideal' positioning vs obstacles or an unobtrusive tutorial for a specific kind of secret you need to acquire. Another element that's commendable about this game's design is how subtle it is in gradually teaching the player, to the point these are susceptible to being unnoticed.

If it wasn't for the aforementioned accuracy in hit detection in conjunction with all of your abilities feeling perfectly responsive, then the difficulty curve would've certainly been rubbish instead of the incredibly delicate balance that has been struck. Complete the game with a weapon only found in Chapter IV (essentially a no death run) You will likely end up playing through the game several times in order to meet all of the achievement requirements and to gain sufficient mastery for the speedrun and the no death run, both of which are fairly difficult.

These kind of situations - whether they're deliberate by the developer or not - still end up posing a very fair challenge too, thanks to the snappy controls.
